Stone Legion

Dec
07
http://i.imgur.com/P1vHRY1.png
by Kane Hart at 11:27 AM
(912 Views / 0 Likes)
6 Comments
First off before we start I want to say how amazing it is to see over 50+ Players on our Starbound server tonight. The game is in beta and it's crashing and bugging out and has at least a half dozen memory and cpu leaks! But it's still amazing to see all the new people around and I just wanted to thank everyone for coming to Stone Legion!
Starbound Server IP: sb.stonelegion.com

Moving on!

Build Server = Stone Legion Main Server! It use to mean Godcraft Build server but I liked the term build and most of us are going to be doing that and frig it makes it easy! So for now on Build = Stone Legion and Godcraft = Build Server :p

Stone Legion Build Server is Launching on December the 20th between 2-8pm. Not that anything can happen to change this, but this is our expected launch date. Let's see if we can do it within 3 tries! (cough SpaceX)
Creative server now online! All the plugins are updated and I added a little something extra as requested by you the players on both the build server and creative server! We will be removing pretty much all big redstone crazy things that were pretty much voted off the creative server. But don't worry we have a backup copy right here: http://stonelegion.com/kane/creative_server.zip
The Dynmap not yet online!

Build Server is now also on the new box. You can now connect to it via mc.stonelegion.com

Please note that both the Creative and Build Server will have a lot of bugs. The build server is a test server and as much as the creative server is our one and only creative server it might also have some nasty bugs so make sure you report both server issues in this thread if you find any.

So Server IP Roundup!
Starbound: sb.stonelegion.com
Test Build: mc.stonelegion.com
Creative: creative.stonelegion.com

Build Server Plugins:
AutoWhitelist - v3.3 - Build - Repo
BKCommonLib - 320 - Build - Repo
ByteCart - 1.6.4-R2.0 - Build - Repo
Chairs Reloaded - 3.0.2 - Build - Repo
Essentials - Dev2.13.2 - Build - Repo
GlobalMarket - 1.2.2 - Build - Repo
HorseStats - - Build - Repo
imageonmap - - Build - Repo
Lift - 43 - Build - Repo
Lockette - 1.7.12 - Build - Repo
MCBouncer - 1.3.2beta - Build - Repo
MobHealth - - Build - Repo
PermissionsEx - 1.20.4 - Build - Repo
PetitionPlugin - 1.6.2-R1.0 - Build - Repo
PlayerTrails - - Build - Repo
PortableHorses - - Build - Repo
Prism - v2.0Beta2 - Build - Repo
ProtocolLib - 164 - Build - Repo
TrainCarts - - Build - Repo
Vault - 1.2.27 - Build - Repo
WorldBorder - 1.7.6 - Build - Repo
WorldEdit - 2881 - Build - Repo
WorldGuard - 1258 - Build - Repo

Creative Server Plugins:
- Info Coming Soon
Dec
07
grass2.png
by Chris at 9:44 AM
(570 Views / 2 Likes)
0 Comments
[​IMG]
For the past day I've been working on digging through the ground, literally, for Project Legion - which isn't too hard in and of itself, but making it efficient in code to prevent fps drop takes a bit of work when you have a large count of game objects. Likewise, making terrain generation procedural is also quite a task - which is my next one in the coming week.

A bit more about the game - Project Legion is a game that is not only about an economy of trade and crafting, but also harvesting raw resources to develop and create items. My previous post discussed defence turrets, their resources, and using blueprints to build them. This type of mechanic where items are based on blue prints also applies to other items in-game as well. We want to have a vibrant and in-depth economy within Project Legion, completely player created and fueled. In terms of item creation, in order to create and sell items it will require both raw mineral resources as well as complex items such as circuitry boards, silicone, and even organic matter for more advanced neural-nano type technology. With that said, first you have to mine and obtain the raw stuff, research, research, and research, before you can start producing items on a more complex level. Some people may choose to sell their research for market gain, others may want to use it to try and control the universe around them.

We have big plans for Project Legion and some big ideas which I will continue to discuss as we develop, I'm very excited to be programming this game and I can tell you it's going to be a fun one. With that said, I really enjoy feed back and idea suggestions from anyone who has any and has been following. This game has a large focus on being player driven, thus we also want to include your ideas as well in the game we create. :)

On another note, anyone see the Bitcoin market crash today? Hopefully it takes off again, I think crypto currency is the way of the future - away from pesky bank fee's.

Thanks for reading.
Dec
04
by Kane Hart at 10:43 PM
(2,934 Views / 1 Likes)
2 Comments
Server: sb.stonelegion.com
NEW PASSWORD LOCATED HERE: http://stonelegion.com/forums/topic/977-starbound-dedicated-multiplayer-server-thread-new-password-inside-12232013/

Join us on Teamspeak: ts.stonelegion.com

More info on Starbound:
Server is still beta but it's a lot of fun and a really big hit! Top seller on Steam the second it was released with already 100,000 Pre-Orders from the start! Please note that this is a beta and things are bound to break and blow up overtime!

http://www.youtube.com/watch?v=fyMJE9ZHIqQ

Check out our Let's Play:
http://stonelegion.com/forums/topic/771-lets-play-starbound/
Dec
04
ourserver.png
by Kane Hart at 9:02 PM
(662 Views / 3 Likes)
5 Comments
So we have this little saying since Godcraft "Go big or go home". This is still a tradition here at Stone Legion and it's something we tend to keep on doing.

I bring you are new SSD Over Kill Server!
  • Intel Xeon Haswell E3 1240 V3
  • 32GB DDR3 ECC 1600MHz
  • 6 x 240GB Intel 520 SATA3 SSD
  • LSI 9271-8i Raid Card /w Cachevault (BBU)
  • 1Gbps Uplink
  • 10TB Premium Traffic
These SSDs will give you 1.3 - 2.2GB/sec sequential IO performance!
ourserver.png

Each Drive Offers:
Sequential Read 550 MB/s
Sequential Write 520 MB/s

Located in East Coast (Buffalo, NY) with great connectivity to Europe
Providers: blend of Level 3, Telia, XO Communications

This should also fix Sniper's and DJ connection issues to our server from Texas.

So why the upgrade why so many Sata's WHY????
Because I have a small... No but kidding aside it was actually a really good deal. With our current ISP with a 256SSD and a couple TB's of space we were looking near 200 dollars a month. It was time to do some researching and find a better deal and we just ended up with a lot more then we expected for a really good price.

This will mean will be able to offer better redundancies on backups, more detailed maps, More game servers, and much much more we have planed in the future for Stone Legion.

Now you know why I was trying to push a later launch date for our flagship Minecraft server!
Dec
03
http://static.jc-mp.com/img/steam_join.png
by Kane Hart at 3:51 PM
(766 Views / 0 Likes)
0 Comments
JC2-MP is coming to Steam.
On release, you'll be able to download the client and server from Steam, just like a normal game. This means complete Steam integration, including joining on your friends and more:

Of course, before they release, they need to ensure that 0.1.0 is rock-solid. This beta test will let us work out the final issues, and give everyone a chance to play in the biggest demonstration of chaos this year.

Because they're not released yet, you need to grab a key from:

and activate it on Steam here:

[​IMG]
On the day of the test, the game will unlock itself, and you can join their test server.

Two days before the test, they'll release a detailed changelog; and after the test, they'll reveal the release date. One thing is for sure, though: come hell or high water, JC2-MP is coming out this year!
Dec
03
blueprint.png
by Chris at 1:13 PM
(700 Views / 3 Likes)
2 Comments
blueprint.png So we've been working on Project Legion and have some pretty cool things happening. We are getting really into these defence towers I talked about in my last post - and no this is not a tower defence game, but it's a really cool game mechanic where players can set up towers, attachments, etc to defend themselves and their land. Likewise, you can use towers to sit on minerals when mining to protect them if you want to take off and mine another day but dont want someone else to snipe your mining spot. With that said, other players will be able to come in and destroy your defences if they are powerful enough, some which could be expensive to replace - making sitting on minerals or anything else a risky endeavour! NPC's could overpower them and do the same if you aren't careful. It'll hopefully be a fun game dynamic once completed.

Defence towers will be based on blue prints, some of which will be very rare. Kane and I were talking about how blueprints would come into play, we so far think that we don't want to make these things like WoW or other games where anyone can fairly easily get a copy. Instead there are going to be certain items, blueprints, etc that are very difficult for anyone to get - maybe only one person will ever find the blueprint for some items or be able to create it after many months of work. This will bring back competition into mmo type gaming and make the game more competitive since players can actually be better than others based on research and hard work in game mining, building, discovering, exploring; rather than dumbing things down where everyone in the end is the same, we want the game to be where some items, some blue prints, maybe only only one player will find after months of hard work, or one player will only be able to develop or forge after a lot of work. We want the game to be playable by everyone but we also think it's kind of frustrating that a 5 minute player can in the end be the same as a 3 month player. Likewise, it's always cool when after putting in tons of hard work, you actually do become a better player with better items, gear, equips, skills, housing, etc.

Anyway the game is still obviously in huge development and these elements are not set in stone (no pun intended), we'd like to hear some feedback.

On another note, off topic and nothing to do with the aforementioned, the past two days I've devoted some time to learning more about bitcoin, litecoin, peercoin, gldcoin, primecoin, and a bunch of other crypto currencies. I've mined a few gld coins with my 2 x ATI Radeon 6870's but the difficulty is increasing. Anyone here do any bitcoin mining? I'll post a video later today on how you can start mining bitcoin and litecoins, although there are so many people mining them now that the returns are very small. The money to be made now is in cryptocoin trading or pool mining on the newer currencies.
Dec
01
by Kane Hart at 3:18 AM
(3,007 Views / 0 Likes)
42 Comments
Our 1.7.2 Bukkit Test Server Is Now Online!

With that said this build is extremely buggy and might have a lot of issues. For that we are starting with a couple to a few days with nothing but vanilla style Minecraft. From there will start slowly adding plugins one by one while they are updated / fixed etc. We ask you to use this thread to help report any small or major issues. This is going to be our flagship Minecraft server here on Stone Legion and your help and feedback matters!

Like always our test servers are always wiped and of course nothing will be carried over to the launch server.

Server: mc.stonelegion.com:4321
Teamspeak: ts.stonelegion.com

Please note that you must be on the global Minecraft whitelist system here at Stone Legion to access this server. If you are not whitelisted then please fill out an application here!

Plugins:
AutoWhitelist - v3.3 - Build - Repo
ByteCart - 1.6.4-R2.0 - Build - Repo
Essentials - Dev2.13.2 - Build - Repo
GlobalMarket - 1.2.2 - Build - Repo
MCBouncer - 1.3.2beta - Build - Repo
Lift - 43 - Build - Repo
Lockette - 1.7.12 - Build - Repo
PermissionsEx - 1.20.4 - Build - Repo
PetitionPlugin - 1.6.2-R1.0 - Build - Repo
Prism - v2.0Beta2 - Build - Repo
Vault - 1.2.27 - Build - Repo
WorldBorder - 1.7.6 - Build - Repo
WorldEdit - 2881 - Build - Repo
WorldGuard - 1258 - Build - Repo
Nov
29
by Chris at 7:23 AM
(543 Views / 4 Likes)
1 Comments
This week I've been working like crazy on getting Project Legion to the point of playability where some basic game play can take place for an alpha launch. I've been putting in about 6-8 hours a day. Although I'm not the fastest programmer, I can promise you dedication, hard work, and will listen to players on suggestions of things they'd like to see in the game.

The past week we've integrated the project into Unity 4.3 2D, I've created NPC AI (although it's basic!), player spells, and also began working on pathfinding. Likewise we've implemented some pretty cool defensive turrets for players to place. Unlike some games where players simply shoot guns, melee, or spells, Project Legion will also offer some pretty neat defensive systems which you can place around you. These defensive turrets will have upgrades and equips so that you can mount better weapons as you craft and develop better equipment. Although this game is not an RTS, I always liked in RTS's when you could place defence towers. I'm thinking in Project Legion you'll be able to place this around your player house permanently, or anywhere else they'll be on a return to inventory timer so the game does not get littered with turrets.

With all of that said, if I released an alpha alpha alpha version now (yes I meant to type alpha x 3) it would be embarrassing as there's nothing to really do other than walk around, shoot a few things, place some turrets, and player health is not fully programmed in yet (I added our first health bars tonight!).

We'll release an alpha version soon, however, it will be extremely basic. :D

Also, thanks to everyone who has 'liked' my posts in pasts and continued to follow Project Legion! :)