Stone Legion

Sep
24
by Kane Hart at 12:38 AM
(645 Views / 1 Likes)
9 Comments
So the launch of Terraria 1.2 will be on the first of October. I was wondering how many people would be interested in 1 or heck 2-3 servers? We could do a VIP Server / Free Server. VIP Just a simple password we share with the current members.

Anyways I wanted to hear what you guys thought. Terraria is pretty much gone through the biggest update ever and adding more features then ever. It's no Minecraft for most of you but it's a fun game to play for a week or 2.

[youtube]http://www.youtube.com/watch?v=E0scnF8pXfU[/youtube]
Sep
22
by Kane Hart at 8:59 AM
(553 Views / 0 Likes)
1 Comments
This will hopefully fix the latest crash issues with IndustrialCraft.

Updated:
  • Updated GregTech to 4.04c
  • Updated IndustrialCraft 217
Sep
20
by ElectroBot at 3:20 AM
(440 Views / 0 Likes)
1 Comments
Source: redstonehelper (http://www.reddit.com/r/Minecraft/comments/1mpu2e/twitter_dinnerbone_164_has_been_released_through/ccbgq3b)

BTW 1.6.4 is NOT compatible with 1.6.2. We will be skipping 1.6.4 since it doesn't apply to our Creative server (no structures) and our modded server will remain on 1.6.2 as well.

To "downgrade" to 1.6.2, select it as the version in your vanilla launcher or use our modded client updater.
Sep
20
by ElectroBot at 3:06 AM
(609 Views / 0 Likes)
2 Comments
[youtube]http://www.youtube.com/watch?v=RH6dKPlj_yY[/youtube]

There’s a snapshot! It’s called 13w38a! What does it have? Well, that’s Super Secret :)
To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.
Server files:
Report bugs here:
// The Minecraft and Minecraft Realms teams
Sep
19
by Kane Hart at 1:00 PM
(1,321 Views / 0 Likes)
20 Comments
This was an attempt to fix a server crash bug with ExtraCell's. The crash was unfortunately not fixed nor I think required on client side at this time. We suggest you not use ExtraCells for now till the issue can be solved.

We for now had to remove the mod and load the chunks and re-add the mod to fix the issue for now. If you guys outside Spwnx base had any loss, Then please let SpwnX Know ;)
Sep
18
by Kane Hart at 1:00 PM
(498 Views / 0 Likes)
0 Comments
Here is some great updates today. The biggest change would be pretty much every Electrolyzer and Centrifuge Recipe has been changed and some more IC Features working or getting better but the biggest thing is some actual NEI Recipes now!

Updated Mods:
  • Updated Applied Energistics to 13-c
  • Updated BiblioCraft to 1.4.1
  • Updated Buildcraft to 374
  • Updated ExtraCells to 1.4.2
  • Updated GregTech to 4.04a
  • Updated industrialcraft to 195
Sep
15
by Kane Hart at 11:25 AM
(686 Views / 1 Likes)
0 Comments
Today is a pretty decent update in terms of some new features. We have Optifine that is an optional install. You must do this by clicking modules in the updater and checking Optifine. The next things that we are welcoming back to our family is NEI Plugins. Now it's missing some IC/GregTech Features till a future update but is already being very useful when it comes to other mods. Thanks to Fugners bug report, we also now have a fix for Indemnification cards for MFFS.

PS: Boost Key / Mod Change on Gravity Stuff WORKS!

Updated Mods:
  • Added OptiFine (Optional In Modules)
  • Added NEI Plugins
  • Updated GregTech to 4.0.3d
  • Updated BuildCraft to 371
  • Updated IndustrialCraft to 170
  • Updated Iron Chests to 570
  • Updated MFFS to 224
  • Updated Gravi Suit to 1.9.6
Sep
13
by Chris at 6:22 AM
(947 Views / 2 Likes)
0 Comments
Project Legion is coming along nicely, we've hit our first milestone and we're now working towards our second of many Milestones. The first Milestone is a basic multiplayer client and basic server interacting with each other. This is now complete. We are now working on adding further interaction between players, adding in NPCs, chat, and a bunch of other basic game elements and goodies.

One little problem we ran into was instantiating gameobjects using the constructor of a class rather than using unity's "GetComponent". Scripts that will be used on a GameObject have to inherit from MonoBehaviour as there are many functionalities that come with MonoBehaviour that are required for things to work properly. Originally we tried to make do without this, I wanted to just to create objects by calling them by their constructor, i.e. MyObject myObject = new MyObject();. This worked fine up until I started adding textmeshes. I then had to switch over to using something called GetComponent to access a script attached within the GameObject, as I was getting weird functionality without it otherwise.

Anyway, the code below is just a quick snip of instantiating a GameObject and then accessing a script that is attached to that GameObject. This GameObject in particular is a prefab. If anyone ever plans on using Unity, this is a basic concept you will have to understand.
Code:
GameObject gObj;
//instantiating a GameObject from the prefab characterPrefab.
gObj = (GameObject)Instantiate(characterPrefab,vector,Quaternion.identity);
//access the PlayerObject C# script within the GameObject gObj which we just instantiated in the line above.
PlayerObject poScript = (PlayerObject)gObj.gameObject.GetComponent(typeof(PlayerObject));
//call/do/set/get whatever functions/variables/etc within the PlayerObject script
poScript.objectName = gList.name;
poScript.playerId = gList.pId;
poScript.health = gList.health;
Sep
13
by Kane Hart at 1:21 AM
(579 Views / 3 Likes)
0 Comments
Finally! This Hotfix today will make it so we can actually craft the GregTech Industrial Grinder!

Updated Mods:
  • Updated BuildCraft to 369
  • Updated GregTech to 4.0.3d
  • Updated IndustrialCraft to 160
Sep
12
by ElectroBot at 10:40 PM
(773 Views / 0 Likes)
3 Comments
[youtube]http://www.youtube.com/watch?v=4HEXkFgDu9I[/youtube]

Hey! You! Did you hear about the new snapshot? No? Well, there’s a new snapshot! Huzzah! What got added? Stuff! What got fixed? Bugs! If you find any more silly bugs, please help us fix it by reporting it to our bug tracker.
We still strongly recommend that you don’t run the snapshots on an existing world if you don’t want to run into chunk errors. There is a known issue with world structures such as Nether Fortresses not transitioning to 1.7 from 1.6, but we will be bringing out a 1.6.3 shortly to fix this.
To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.
Server files:
Report bugs here: