Stone Legion

by Kane Hart at 9:26 AM
(720 Views / 2 Likes)
So thanks to everyone for being such a big help. Now because of you, our release is actually going to be sooner then later. In the end this was going be a pretty small operation and it ended up going pretty full bang, thanks to you guys and girls who decided they really wanted to play on the Modded server after you saw all the really unique new features on the server!

We have decided to release Tuesday, it might get delayed if things don't go well for us tomorrow night into Tuesday, but we are aiming for Tuesday and Wednesday if things go south. The biggest reason for this is will be working on a VIP System for the launch for both the Creative and the Modded server do to popular demand. I have to admit you guys are amazing when it comes to the VIP System as you always want to help out with the server and it's one the few community I ever had telling me to get my ass in gear so you can donate and help with the costs.

The Modded Server had major testing done today. It's amazing like 48 hours ago we had nothing and now we have a client configured and a server up and online and even a working updater even with a few flaws working pretty decent. Thanks to having you guys all test we pretty much found no major crash bugs though some might popup but when they do will be ready for them!

Tonight while you were sleeping I went ahead and added a few basic plugins and a permissions system, but I also went ahead and got the server working on our Proxy Grid. Meaning you will now be able to talk to anyone and everyone on our entire Grid. If you did not know, if you are on the modded server you can type /server creative or even /server godcraft. Please note you can do /server modded on the other 2 servers but if you are not using the most updated client you will be rejected!

So once again, thanks everyone for your help and thanks for your continued support and lets hope we have an amazing launch for either Tuesday and Wednesday and I really hope that you guys really share your experience on this server, if it's screenshots, movies, Let's Plays, or heck even just talking about it here on the forums!

VIP System: [progress='red']0[/progress]
Server Testing: [progress='orange']50[/progress]
Finalize Mods: [progress='green']90[/progress]
Build Client with McUpdater: [progress='limegreen']100[/progress]
Build Server: [progress='limegreen']100[/progress]
Client Testing: [progress='limegreen']100[/progress]

Pretty much anything 100% means that it's not perfect but that it's working and ready and of course things like McUpdater and even Client Testing, Server Testing, Finalizing Mods will never be 100% because things will change. But this is pretty much to show you our focus now.
by Kane Hart at 11:55 AM
(934 Views / 2 Likes)
I just wanted to let everyone know that we have started to work on a Modded server with forge and some of the more usual mods like Industrial Caft, GregTech, Forestry, Buildcraft, ExtraBee's, ExtreaTree's and many other mods. We also want to add some new mods here and there but also bring back some of our old favorites. One of the neatest thing is that almost every mod we use to play with has gone through some pretty major overhauls since we had last played.

I also want to add that our modded servers tend to not get updated from Version to Version unless a lot of people are still actively playing on it we tend to wipe and start fresh on Stone Legion every major IC update. This is mainly due to how big the updates get between Minecraft versions where new ores get added sometimes even ores change and their requirements become less or more and it just goes on and on. But as long as people play we have no need to wipe.

Here is a list of mods were considering and we are also taking some suggestions as well. But the more we add the more the client becomes a bit to bloated.
Advance Machines
Applied Energistics
Better Anvils
Biomes O Plenty
Ender Storage
Extra Utilities
Iron Chests
Logistics Pipes
Nuclear Control
Obsidian Pressure Plates
Steve’s Carts

Client Only Forge Mods:
Armor Status Hud
Not Enough Items
NEI Addons
NEI Plugins
Rei’s Minimap
Status Effects Hud
Tabby Chat

Just to add nothing is in Stone. We want to make everyone happy and we will be using the same whitelist as you guys and girls have already signed up with. Meaning you do not need to sign up a second time. Because of the server being a bit more public in nature, we will not have a dynmap but we also will suggest that you don't advertise your land and you are smart and keep your things protected. One of our major features will be MFFS to help protect your property.

Todo: (Updated Todo List Here: )
Finalize Mods: [progress='green']90[/progress]
Server Testing: [progress='orange']50[/progress]
VIP System: [progress='red']0[/progress]
Build Client with McUpdater: [progress='limegreen']100[/progress]
Build Server: [progress='limegreen']100[/progress]
Client Testing: [progress='limegreen']100[/progress]
by Chris at 9:56 AM
(990 Views / 2 Likes)
I think it's time we come up with a name for our game development to distinguish between the Minecraft server and our multiplayer game that we've been building, which is completely separate and has nothing to do with Minecraft. Yes we're developing our own game, yes we have a story to tell through the game, but we do not have an official game title or working project name yet! The game is fantasy based, multiplayer, with working market economy, farming, crafting, and alchemy. Kane and I were discussing this and we've decided the working project title will be "Project Legion", thus whenever we say or refer to Project Legion, we're talking about the game we're developing. This is not in any way the official game title.

Project Legion's gaming server is coming along, we're working on basic security at the moment. After that, I'll be moving more into the client and creating the basic foundation for the game client. I wanted to create a basic server first to handle multiple player movement and connection so that when I'm developing and testing the client, the server would be able to handle multiple players connected at the same time for testing. By the end of tonight, we began working on security and a basic login framework.

Anyway, just a short post by me. More to come soon, waiting for Kane to get mono going on the server. I want to release a bare client for ppl to play around with just for fun and encouragement for me! The bare client will be really ..bare, just a "hello world" really for ppl to send msgs to our server until we begin making the game in Unity.

Thanks for reading!
by Kane Hart at 2:01 AM
(1,171 Views / 1 Likes)
The Creative server is now online for everyone who has filled out an application and was accepted can now connect and play!

Minecraft Version: 1.6.2 (At the time of this post)

Some of the commands:
  • (Please note that all the chat commands /L, /S, /G can be used on their own to stay persitant in that mode or just /L Hey to keep your last mode.
  • /L is local chat and goes 200 blocks in distance
  • /S is server chat and can be heard but everyone on the entire server.
  • /G is global chat and can be heard to any and all servers connected to the Stone Legion Grid including Godcraft's old Build Server.
  • /tell, /t, /msg, /m, /r for all chat commands and yes private chat works across servers on any server on the grid.
  • /clear will clear your inventory
  • /spawn takes you back to spawn
  • /sethome /home will let you create a home and go back to your home.
  • /help gives you some basic help links to the site
This is just the basic commands. For more commands and details you can check out our command thread.

Please remember this server is a basic creative server. There is no world edit for public use etc. In the future when we get a VIP system going will be highly consider adding some more special commands for worldedit. But for now it's just the basic stuff and will slowly add features overtime that we fill that might fit well.

Don't forget nothing is in Stone like Stone Legion! (LAME!)
by Kane Hart at 12:13 PM
(1,003 Views / 4 Likes)
We just wanted to let everyone know that the creative server is going really well so far. Big thanks to Electrobot for his help in testing. So far we got a few new plugins but we also have an entirely new infrastructure. We should be able to get things up for everyone sometime Saturday Night if all goes well. The creative server is going be used to help testing out designs and create some nice designs collaboratively and just have a good time playing around with things. This is not a special creative server where we have any special themes or rules on building structures. It's pretty much a sandbox for your designs and have no wish or need to wipe the map so things should stay there for as long as you don't take it down yourself.

So I had just hinted about an entirely new infrastructure above, what this means is no more connecting directly to the server and you call it a day once you are logged on. Now we have a proxy system where you connect to just the plain old default minecraft port no more of this, not that ports can even go that high (65535). Everything is controlled by a host name and that host name will direct you to the correct server. A example would be if we were running a games server we could call it and it would route you to that server through the proxy. One of the great features of this as well is if the games server was down it could route you to a lobby world say our main server so you could still talk and socialize with your friends. Now its not only just for the convince but also helps bring players closer. We can now chat with everyone on the entire network not just on the one server but also have the power to teleport you from one server to another in the blink of an eye without any kind of special client mods. Last nice feature is the /who will still be the local server and people entering and leaving will still be server based. But your tab list will be global as well as your chat, and private messages. We also have room for expansion on local chat (current server) in case if the population gets to large and the spam from the different servers start to become an issue.

Moving on to Plugins we have a nice new logging system that is a lot better with performance and programmed from the ground up for threading, meaning that any big rollbacks and log checks should not cause such a large impact or stall to the players. Another wonderful feature besides no more needing special or silly tools that any block works as a logging block for moderators is that it will log worldedit usage, even though we are keeping that feature off for now. The next big plugin will be adding is a new banning system called MCBouncer. We had gotten sick and tired with all the downtimes and issues with MCBans so we decided it was time to move onto something more stable for our needs. After that will finish with a new whitelist system done via sql, something that is actually old till we had switched to a permission based whitelist system but will be going back to a sql system that will be global for all Stone Legion Minecraft servers.

So that pretty much wraps things up. Tomorrow will be starting to accept applications and you don't have to ever do another application again for Minecraft. Everything is transferred from one server to another without you having to fill out an application everytime we create a new server. That is the whole point of a sql whitelist system.
by Chris at 9:52 AM
(956 Views / 2 Likes)
Although it seems somewhat reverse, I've been working on creating the server for our game (yet to be named) prior to starting on the client. Today I created some basic logic for the server to determine what players were in range of other players as well preparing the server for sending and receiving player information such as move positions, what map a player is on, health, connection info and timeout handling. It is important for the server and client (player side) not to transmit/render every player on the map when only a small number of players may be in the vicinity. One way this is done is for the server to tell the client only players that are close by to render. In other words, there's no point in sending a bunch of info, such as what a player is wearing, what he/she is casting, direction walking, for 250 players connected when only 3 of those players are near you. With that said, there is some logic involved to that, which was taken care of today on the server side.

A bit more about the actual game. I've been thinking a bit more about concepts of the game and features we'd like to see implemented and in addition to having a market economy (discussed in my previous post briefly), skills, trades, all the good stuff of a great game, we've decided we're going to be also creating player farming :lol: . There's just something about planting and growing your crop that is fulfilling and satisfying. Likewise, being able to use that crop in combination with other elements, minerals, ores, equipment, to create items from them is even more rewarding (especially if they give you bonus stats or improve your character).

The overall game concept is yet to be released since it's still a huge work in progress, we are only at the very beginning. Yes we've created flow charts, documents, and formal plans and a road map, however things are still prone to change even with detailed planning. Nonetheless, it's an exciting time. No doubt there is a lot of work ahead of us but we anticipate creating a fun filled multiplayer game that everyone will enjoy. I'll be continuing tomorrow and perhaps have a little more to show.
by Chris at 9:37 AM
(841 Views / 5 Likes)
*This was originally posted in Dev Blog last week prior to be moving to front page*

First blog post by me, yay!

Last year, before I learned that XNA was being nerfed by Microsoft :'( I began developing a 2d top down multiplayer game (XNA is also what Terarria was created in). With this previous solo project, I went as far as creating a game client with collision detection, sprite animation, playable maps, in addition to an actual map maker and a back end server. Unfortunately I then learned that XNA was not going to be continued with Windows 8, Windows Mobile, and Xbox. At that point I gave up on the game since it was still early in development, if the framework wasn't going to be supported then I would not continue to develop for a dead framework. After that, real life got busy and my game dev days were put on hold - until now.

Not all was lost with my previous project. Although the client was built with XNA, the server was created with C# and .NET framework which continues to stay strong. And with that said, I am now able to reuse parts of the server I created previously into our current unnamed project. Last night we were able to make a basic unity application that used TCPClient to connect with our server and send messages back and forth. Although this sounds very basic, there is still some work required to have this sort of communication, and it will form the basis of future development of client server communication in our game. Likewise, the server I previously created was in its infant stages and very basic, only capable of handling multiple connections and relaying player movement co-ordinates.

Anyway, we're continuing to develop and it's exciting times. Our game that we're developing is in its very early stages. We've selected Unity as the game engine since it is easily supported on multiple platforms, coded in C#.

In terms of game play ideas, we want to make a very interactive multiplayer game. More details will emerg as we move further into development, but our game will have a player driven world, a very interactive and in-depth player market economy, large and small factions, trades, skills, all the good stuff mmorpg's include, and more. The game will obviously have its own unique features to separate it from everything else, and these will be revealed as we develop.

Anyway, thank you for reading, I will continue to post news, progress, and anything else that comes up relating to this game. For anyone interested, we welcome you to follow and be a part of our project as we move forward from here.
by Kane Hart at 9:12 PM
(853 Views / 3 Likes)
"Welcome to the World of Tomorrow!", I mean the launch of the Stone Legion Community forums!

Some of you may know us or each other from other servers or communities. Some of you may be totally new. Welcome one and all!

This is a gaming community that will launch a Minecraft server after MC 1.7 comes out, but will also delve into other games.

We strongly encourage our members to join the Teamspeak (voice chat) server, participate in events, help others in building structures and a better community.

Before the launch of the Build server, we'd like to give you some challenges so we've set-up a temporary challenge server.

The first challenge is Sethbling's Blocks vs Zombies Minecraft mini-game.

Hop on to the server (IP:, and see if you and a few other players can defeat the zombie horde. Jump onto our Teamspeak server to co-ordinate and strategize against the undead.

Stick around and play with us.