Stone Legion

Feb
13
by Kane Hart at 9:10 PM
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Just wanted to let everyone know that Diablo 3 Season 2 Starts tonight. The ladder reset happen a week ago and begins tonight. If you like to join in the fun message @brookehennen On Teamspeak. He is there almost every evening.

Season 2 Features:

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Season 1 has been a great opportunity for us to introduce new gameplay mechanics to Diablo III, and we explored adding new challenges and content for you to tackle. We learned a lot from our first Season, and today, we've got some details on our next Season to share that reflect on those lessons.

New Season, New Stuff!
As we mentioned when we first introduced Seasons, plenty of new items and rewards are coming with Season 2. But that's not all! Patch 2.1.2 will introduce new features that will certainly have an impact on your Seasonal experience.

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For now, let's focus on what the Season itself is introducing and go over what you can expect from the first day of Season 2.

New Seasonal Legendaries
As we announced with our very first Season preview, we’ll be introducing several new Legendary items with each Season. What would a Season preview be without a look at of a few of these upcoming goodies?

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Just a few examples of upcoming Seasonal Legendaries!

Note that some of the new items we're implementing are previously-existing Legendary items that lacked powerful, game changing affixes. As we add affixes to them and they become Seasonal Legendaries, these items will no longer drop in non-Seasonal games. Once the Season ends, these items will roll over to the regular loot pool for all game types, complete with their shiny new Legendary affix!

New Conquests:
Some Conquests in Season 1 provided great gameplay experiences. On the flip side, some also drove gameplay that was less than desirable and, more importantly, not very fun. In Season 2, this observation has guided which Conquests are returning, which are not, and how we implemented new Conquests.

You'll see the return of Conquests that encourage long-term goals, such as It’s a Marathon andSprinter. Reaching a specific Greater Rift level or rushing through Campaign mode from Act I to Act V are activities that encourage a variety of gameplay, some of which is outside the norm. In addition, while they offer a clear goal, they also encourage you to push harder for better results.

You can see this ideal in our new Conquests: Avaritia, Worlds Apart, and Language. These are difficult tasks to achieve and might take some out-of-the-box thinking. Be prepared to challenge yourself—not just through a quest for gear, but through experimentation and trial and error. We hope you're looking forward to taking a crack at these Conquests just as much as we are!

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For the same reason we haven't provided Paragon leaderboards, we'd like Seasonal gameplay to be interesting and varied. Leveling achievements encourage the exact opposite style of play. We found thatRace to the Top and Living Dangerously produced these unwanted results, so these Conquests will not be returning in Season 2.

New Rewards:
Participants of Season 1 might be familiar with our Conqueror's transmogrification set. Reaching level 70 in any Season will award you with two pieces of these exclusive accoutrements. Season 1 introduced transmogrifications for Helms and Shoulders, and for Season 2, you'll be closer to completing the set with Boots and Pants!

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So . . . Heads, Shoulders, Knees, and Toes?

That's not all. We've raised the bar this Season by introducing a new Seasonal reward. Players who participate in the Season will also receive an exclusive full Banner set, including Shape, Pattern, Sigil, and Accent. Each piece of this set is unlocked by acquiring Seasonal achievement points. For each 100 points you acquire, you'll unlock a new piece as follows:

  • 100 Points: Shape
  • 200 Points: Pattern
  • 300 Points: Accent
  • 400 Points: Sigil
As always, any rewards you earn during the Season are immediately unlocked for use in both Seasonal and Non-Seasonal play.
Feb
11
by Kane Hart at 2:54 AM
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Well the game is now officially coming March 10th 2015! This is the game that utilizes true multithreading and the ability to run 1,000,000 REAL NPC's simulated. This is them going to work and home and the story and even leisure. As we know another certain game "Faked" a lot of these events and even faked the population of a factor of "8.25 *". The company has so far been really amazing and as transparent as one could hope these days.

$2 Credit for your next purchase (Click First):
http://www.greenmangaming.com/?gmgr=loguzuyi[1]
Cities: Skylines Deluxe Edition $32:
http://www.greenmangaming.com/s/ca/en/pc/games/simulation/cities-skylines-deluxe-edition/[2]
Cities: Skyline Standard Edition $24:
http://www.greenmangaming.com/s/ca/en/pc/games/simulation/cities-skyline/[3]
Coupon Code for 20% off at Checkout:
KPMN32-6VRM69-6INRND

Cities: Skylines - Release Date Reveal Trailer:


Pre-Purchase Offer:
  • A Carousel
  • Dog Park
  • Bouncy Castle
  • Basketball court
  • Botanical Garden.

Digital Deluxe Edition:

Five in-game items include:

  • Statue of Liberty
  • Eiffel Tower
  • Brandenburg Gate
  • Arc de triumph
  • Grand central terminal
Original Soundtrack:
This Original Soundtrack includes 14 unique tracks mixed from the ambient music of the game, allowing you to enjoy the wonderful music whenever you want.

Digital Art book:
See the concepts behind the buildings! The book features almost a 100 hand drawn concepts of the game various buildings and the story behind each.

About Cities Skylines:
Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.

From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!

Main features:
  • Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.
  • Extensive local traffic simulation: Colossal Orders extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted transport systems.
  • Districts and Policies: Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.
  • Extensive modding support: Build or improve on existing maps and structures. You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop.
Jan
15
by Kane Hart at 5:47 AM
(1,665 Views / 1 Likes)
11 Comments
Welcome to Stone Legion's Official GRAV Dedicated Server's Thread. Here you can find out all the information about our servers and about GRAV the game. GRAV is an amazing game that brings elements from Cube World, Minecraft, DayZ, Landmarks, Word of Warcraft, and many many more. It's a massive crap of features taken from all the great games and made into 1 epic game.

Server 1: ! StoneLegion.Com PvE Server - Patch 6.1 !
Server 1 IP: 192.3.27.231:7785
Server 2:
! StoneLegion.Com PvP Server - Patch 6.1 !
Server 2 IP: 192.3.27.231:7795

To connect to one of our servers just hit ~ Key besides your 1 key and copy and paste the Server IP's above including their port.
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THIS IS A NO WIPE COMMUNITY: Meaning we will not wipe our servers randomly unless massive technological game impacting changes happen or if new major revisions come out like Beta, release etc. If the community also demands a restart we will most likely also wipe but setup a 2nd server and just keep it going till it dies out.

Great Links:



GRAV FEATURES
  • Endless Worlds – The planets of GRAV are procedurally generated from composite parts. This allows for a near infinite combination of biomes, alien sites, and dungeons.
  • Gorgeous Visuals – Genre re-defining visuals allow you to experience fear, excitement, and trepidation in a way never seen before.
  • Frenzied Combat – Compared to the zen-like calm of harvesting resources, combat is a wild ride which you can only hope to survive. Both Melee and Shooting are the tools of death in GRAV.
  • Player vs Player – Create alliances with other players, viciously kill them and take their belongings, or run from it all! It's up to you how you interact with your fellow players.
  • Play With Friends – GRAV is all about enjoying the experience with your friends. GRAV is client-server based so put up a server or join an official one!
  • Powerful Base Construction – Supporting a modular contextual room based construction system allows for building bases quickly. GRAV's building system can be used for creating an entire city, a quick base to fight off enemy players, or building an outpost deep in a dungeon to defend against the aggressive hordes.
  • Extensive Crafting – Anything you can harvest or kill has a chance to drop Crafting Materials. Building everything from the armor you wear, weapons you kill with, to the actual bases themselves comes from crafting.
  • Dynamic Environmental Events – GRAV employs a procedural system to create world events for players. A night could consist of blossoming night flowers, meteors raining down from the heavens, or even a horde of very angry alien wildlife trying to kill you and anything you have ever made.
  • Procedurally Generated Dungeons – The planets of GRAV are full of dungeons that are created specifically for that planet. Full of rare resources, dangerous foes, and environmental obstacles that provide a high-risk high-reward play area.
  • Hostile Environments – Alien planets have a combination of semi safe areas and just plain you-are-probably-going to die locations! The planets of GRAV are places where you must do whatever it takes to survive.
Dec
24
by Kane Hart at 9:57 AM
(659 Views / 2 Likes)
2 Comments
We just want to wish everyone a Wonderful Holiday and New Years!

We hope that you will be with friends and or loved ones and relaxing this Holiday Season. 2014 was a great year and we hope 2015 is even a better year!

For better or worse we will still be here come 2015 and years to come!
Dec
18
by Kane Hart at 9:24 PM
(6,776 Views / 1 Likes)
5 Comments
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Client Downloads:
Windows Client
Linux / Mac Client

Server Access:
Get Whitelisted Now!

Let's Play Series:
Kane's Official Series!

Welcome to Stone Legion Adventures Server. The Adventures Server is a more public and well maintained server that's goal is to provide a longer life Server with updates for months to come. We have 100's of mods and tons of features and stability is our key feature. We hope you enjoy our server and hope you will do your part and help spread the word!


Adventures Special Links:

Adventures Server Features:
  • Over 100 Mods
  • 8000x8000 Overworld
  • New Dimensions (Space)!
  • Free Server (Just Need To Be Whitelisted)
  • VIP Features! (Helps pay for the costs of the server)
  • Constant Updates! We like to keep updated and bring you the latest features!
  • And Much More!
Server Specs:
  • Intel Xeon Haswell E3 1240 V3
  • 32GB DDR3 ECC 1600MHz
  • 6 x 240GB Intel 520 SATA3 SSD
  • LSI 9271-8i Raid Card /w Cachevault (BBU)
  • 1Gbps Uplink
  • 10TB Premium Traffic

If you have any issues then please free free to make a thread in our Support Forums. We are willing and wanting to help you get into the game and play! So don't be afraid to ask for help!

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Dec
12
by Kane Hart at 2:13 AM
(3,488 Views / 1 Likes)
47 Comments
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Test Server / Clients Online!
Windows Client
Linux / Mac Client

Warning: Currently In Testing!

Hello everyone and welcome to Stone Legions Adventures Server!
Stone Legion Adventures is an amazing Mod Pack with 100's of mods and many of them being tech originated. Adventures Server is our long term Modded Server. We don't plan on wiping unless the players get bored and quit or demand it. We focus on stability, lots of testing and regular updates.
Nov
12
by Kane Hart at 11:59 AM
(808 Views / 0 Likes)
2 Comments
Warlords of Draenor launches in less the 24 hours! There is quite a few of our active members that will be playing and we invite you to join. We have over 400 Level 90's in the guild and growing each day. We would love it if you consider joining us in World of Warcraft for the launch and for the future.

Launch Date:
11/13/2014 Midnight (PST)



Lots of Information:



When you upgrade your trial version you will be presented with the option below. It will give you all the expansions ever released + the newest one and will get one class you can level instantly to 90 so you can join and play with your friends without being behind!
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If you need help getting a trial account or would like me to recruit a friend just let me know directly!
Nov
06
by Kane Hart at 8:14 PM
(1,096 Views / 0 Likes)
6 Comments
Warning Test Server: Stone Legion StarMade is currently in testing. 2 Reasons is due to a massive large patch dropping and the 2nd reason is testing and configuring the server properly.

About the server: Stone Legion StarMade server is about having a great time. We are not a hardcore PvP Server nor a Hardcore RP Server. We are a casual friendly community that enjoys building and surviving in the harsh conditions of space. We even ask you if you get into a heated battle that you highly consider a win / defeat when the other players surrenders without totalling them or salvaging their ship. Let them limp home in shame!

Community Run: This is a community run and owned server. This is not a job or a service and we play just fair and equal like the players. We don't sell credits or offer special features to people who support us by getting VIP Membership. If you play on our server then please consider getting a VIP Membership. It's a cost of a Movie Ticket once a month and 100% of the money goes to providing you the best stable service that we can offer. We also don't use special commands, Creative Mode, Etc as Admin or Moderators. We have strong history of none Admin / Mod Abuse and will continue that in StarMade.

Server IP: starmade.stonelegion.com:4242
Forums: http://stonelegion.com/forums/starmade.26/
Teamspeak: http://stonelegion.com/wiki/teamspeak/

Rules:
  • No exploiting, cheating, hacking, third party programs, packet modifying, etc.
  • No Politics, Religion, Racism, Vulgar language directed to others.
  • No Griefing, Trolling, PvP, at Spawn and at Newer Players.
  • Show Mercy. No need to destroy or salvage another players ship. You won and you should let them limp home. Takes a strong character to know when to stop.
  • Large Ships are not to be landed on Planets and Also must be docked at a station when you log off for the night.
  • Do not bump ships as this can cause some major calculations to the physics engine and cause quite a bit of lag. It's also would fall under Trolling.
Basic Configs:
  • Sectors are 5x5x5 km in size.
  • Sector 2,2,2 in starting System is Protected.
  • Starting Credits is 10,000
  • Max Speed is 200 km/h
  • Blueprints can't be uploaded
  • Blueprints use blocks rather then credits.
Server Specs:
  • Intel Xeon Haswell E3 1240 V3
  • 32GB DDR3 ECC 1600MHz
  • 6 x 240GB Intel 520 SATA3 SSD
  • LSI 9271-8i Raid Card /w Cachevault (BBU)
  • 1Gbps Uplink
  • 10TB Premium Traffic
Nov
03
by Kane Hart at 10:17 PM
(635 Views / 1 Likes)
0 Comments
We have now added Steam Integration into Stone Legion. This will allow you to associate your steam account with Stone Legion and show off your games in style.
You can add your Steam Account by going to External Accounts via your preferences

We also have a new Steam tab with some the following features:
If you have any other suggestions for adding more features to our forums then please let us know. We like to better it more and more as time goes on and stay up to date with new features.
Nov
02
by Kane Hart at 6:36 AM
(6,399 Views / 0 Likes)
29 Comments
So we been always looking for the next big thing that will last. I think we did it and that is StarMade. It's had 1000's of changes and Tons and tons and tons of new features and no we have not listed them all. But we think this might be the next big thing on Stone Legion!

I really think we can make a really nice whitelisted StarMade Server that can bring in 100's if not 1000's of players over the years. I think it will work out for both builders and pvpers and even PvE players. Will have to of course come up with rules and regulations but I think there could easily be a home for everyone. Build Stations, Build Ships, Build on planets, its all there! Check some the gifs at the bottom of the page!

I hope you take a read below of some of the new features that I wrote up for you guys and also comment. I love to hear your comments and thoughts. These devs are insane. They deserve to be checked out.

So what overall is new or changed in StarMade in the last 5 Months?
  • Almost 1000 Bug Fixes!
  • Optimization for up to 50% more fps (depending on hardware)
  • Optimizations for shadows - Shadows have been optimized by a lot, and you should now get a lot higher fps when using the. Also some small optimizations have been made to general drawing performance. Also, optimizations to the lighting calculations have been made, so chunks should now display much faster.
  • Optimizations for Lighting - The lighting system has been overhauled. The first thing is, you will no longer see any change of lighting indoors when the ship is moving. Also, dynamic shadows will no longer darken indoor areas when turned on.
  • Optimization for Lighting Sharder - Improved the values for the lighting shaders to look a lot more crisp. It also removes the problem of whites beeing flooded with light
  • Optimizations for Physics - physics optimization has been made to ensure further scaling of the game. Especially for huge ships colliding, new algorithms have been implemented to reduce the time taken to search for colliding blocks (in millions of blocks). Also the physics system will now attempt to solve situations where objects get stuck without warping to give a better ship battle experience. It will now just push the ships outside each other using a low-performance-mode of the physics.
  • New Textures - Realistic Textures You can even Click Here to See Animation Example!
  • Round Planets - Planets are now dodecahedrons! Screenshot!
  • Planet Core - The planet core is the center of the planet. It has hitpoints, and heals very fast if hit. But it can be destroyed. If that happens, the planet will blow up, and all the planet segments will fly off into space (for performance reasons they will not collide with other objects for that time, but they will become physical again once they stop).
  • Faction Point System - New Point system that you gather points overtime for player activity etc. This then can be used for special faction things like owning a galaxy.
  • Faction Territory - New system to allow you to own a 6x16x16 sector chunk at once also known as a Galaxy System. With owning this you will get notices when people leave and enter the System but also get a big mining speed bonus.
  • Scanners - is a new type of block for scanning systems. Factions that own a Galaxy System can scan the entire thing. Depending if your enemy or own the area you will get smaller or greater scanning bonuses.
  • Warp Gates - Warp gates are the stationary version of structures that enable players to warp. Their rage is 8 systems (128 sectors). They have a steady power cost on size, and also a one time cost per ship that passes through, which is based on the mass of the ship.
  • Jump Drives - You can put them on a ship, charge them up, and instantly travel up to 8 sectors.
  • Logic System - Another brand new feature is a fully fleshed out logic system. With this system you can design any functional system you like. Ever wanted to have blinking lights? Airlocks? Automatic doors? Automatic gravity? Automatic weapons? Traps? A computer in a computer? 6 New Blocks: Activation block, Not-Block, And-Block, Or-Block, Delay Block, Delay (None Repeating) Video Tut?
  • Factory Linking - Linking a factory to another has the effect, that the factory can move elements out of all other factories that are connected into its own inventory and proceed to use them for production. This means, you can basically rebuild a crafting tree with the necessary factories linked together to be able to create anything from just resources and rock.
  • New Raw Resources and Rocks - There are two types of raw resources: ore and shards. Those are now separated from blocks. That means they can spawn in any rock. If you salvage a rock that has a resource in it, both the rock and the resource will be placed in your inventory. If you destroy the block, the resource is lost, too.
  • New Crafting items - Several new block types were added as part of the crafting system, although they serve only as an intermediate stage in the crafting of other blocks, we gave them textures that you might find useful in decorating parts of your ship.
  • Personal Crafting - But now you can not only use factories to craft, it can also be done in the player inventory. The capsule factory and micro assembler are permanently available there. They work slower than factories, but they can do all basic things.
  • Crafting Update - Entire crafting system has been revamped to make it more enjoyable and balanced. This is an older example of the new recipes?
  • Dynamic Prices - Prices of items are now based each other
  • New personal Weapons - Sniper Rifle, Rocket Launcher, A healing beam, power supply beam!
  • New Weapon System Revamp - boils down to linking different weapon systems to grant unique weapon combos. An Antimatter cannon can be turned into rapid fire flak guns or long range snipers. I believe the current count is 75 weapon combos not including tertiary effects. OLD Video But gives you ideas.
  • New Weapon System Effect System - The tertiary effects change how damage is applied. More damage to the shields or the power supply? Emp, Explosives, Ion, Piercing, Punch-Through, Push, Pull Stop, Perhaps explosive impact? The tertiary effects can also be used defensively. What is used to damage to enemy shields can help boost your own.
  • Colored Weapons - These can be achieved the same as other weapon combinations are, simply link any light emitting block to the primary computer and its projectiles will now be in that color.
  • Debris - A debris effect has been added to the game when taking out blocks.
  • Display block - Upon clicking on a display block (which now has a better texture), you can now change the color and the font size. Furthermore you can now use variables like shields and shield capacity as well as power of the ship in the text.
  • Custom station spawning -In this build, admins will be finally able to customize station spawning.
  • Mailing System - Players (and the system) can now finally send mail to other players even if they are not online.
  • Save/Load Templates to paste - You can now save what you selected with "copy" and load it to paste any time you need it.
  • HUD changes - Lots of Hud Changes overtime.
  • New Advanced Build Mode functions, - Undo/Redo, Copy/Paste, Remove Filter, Mass Place Size (10^3)
  • Replace Mode - This mode is now a checkbox in advanced build mode when selecting the "remove/replace filter" button in the bottom. Instead of just removing, this feature will replace the blocks taken with the one selected in the hotbar. This will make refitting ships a lot easier.
  • Scrap Stations - All newly generated/spawned neutral stations will now be scrap. This means no more salvaging stations and selling it for tons of profit.
  • Template Symmetry and Rotation - Templates now come with a full preview. They also work with symmetry now and can be rotated in all 3 axis with the mouse wheel (or Pg-Up/Down).
  • Build Helper - Game now supports build helper and there is 3 to choose from. Ellipsoids, which are spherical objects defined by 3 radii, Circles, which can be rotated in all dimensions, Torus, which can be defined by outer and inner radius. They can also be rotated in all dimensions
  • New Doors - There now are door wedges as well as two additional types of doors: Blast Doors and Glass Doors
  • Various New Blocks & Wedges - There have a lot of new blocks added, as well as a lot more shapes for existing blocks
  • New Decorative blocks - A lot of new decorative blocks have been added! Screenshot
  • Multi Slots - Basically these slots hold all shapes of the same type of block in one slot: Normal, wedge, penta, tetra, and corner. You can just drag them together to form a multislot, and right click them to take specific blocks out.
  • Missiles can be hit (Point Defense) - Missiles can not be shot by anything but laser. This will probably remain an advantage of using lasers. Missiles were the OP weapon in the game, and we hope, that making them...