Although it seems somewhat reverse, I've been working on creating the server for our game (yet to be named) prior to starting on the client. Today I created some basic logic for the server to determine what players were in range of other players as well preparing the server for sending and receiving player information such as move positions, what map a player is on, health, connection info and timeout handling. It is important for the server and client (player side) not to transmit/render every player on the map when only a small number of players may be in the vicinity. One way this is done is for the server to tell the client only players that are close by to render. In other words, there's no point in sending a bunch of info, such as what a player is wearing, what he/she is casting, direction walking, for 250 players connected when only 3 of those players are near you. With that said, there is some logic involved to that, which was taken care of today on the server side. A bit more about the actual game. I've been thinking a bit more about concepts of the game and features we'd like to see implemented and in addition to having a market economy (discussed in my previous post briefly), skills, trades, all the good stuff of a great game, we've decided we're going to be also creating player farming :lol: . There's just something about planting and growing your crop that is fulfilling and satisfying. Likewise, being able to use that crop in combination with other elements, minerals, ores, equipment, to create items from them is even more rewarding (especially if they give you bonus stats or improve your character). The overall game concept is yet to be released since it's still a huge work in progress, we are only at the very beginning. Yes we've created flow charts, documents, and formal plans and a road map, however things are still prone to change even with detailed planning. Nonetheless, it's an exciting time. No doubt there is a lot of work ahead of us but we anticipate creating a fun filled multiplayer game that everyone will enjoy. I'll be continuing tomorrow and perhaps have a little more to show.