Just wanted to let everyone know that Diablo 3 Season 2 Starts tonight. The ladder reset happen a week ago and begins tonight. If you like to join in the fun message @brookehennen On Teamspeak. He is there almost every evening. Season 2 Features: Season 1 has been a great opportunity for us to introduce new gameplay mechanics to Diablo III, and we explored adding new challenges and content for you to tackle. We learned a lot from our first Season, and today, we've got some details on our next Season to share that reflect on those lessons. New Season, New Stuff! As we mentioned when we first introduced Seasons, plenty of new items and rewards are coming with Season 2. But that's not all! Patch 2.1.2 will introduce new features that will certainly have an impact on your Seasonal experience. For now, let's focus on what the Season itself is introducing and go over what you can expect from the first day of Season 2. New Seasonal Legendaries As we announced with our very first Season preview, we’ll be introducing several new Legendary items with each Season. What would a Season preview be without a look at of a few of these upcoming goodies? Just a few examples of upcoming Seasonal Legendaries! Note that some of the new items we're implementing are previously-existing Legendary items that lacked powerful, game changing affixes. As we add affixes to them and they become Seasonal Legendaries, these items will no longer drop in non-Seasonal games. Once the Season ends, these items will roll over to the regular loot pool for all game types, complete with their shiny new Legendary affix! New Conquests: Some Conquests in Season 1 provided great gameplay experiences. On the flip side, some also drove gameplay that was less than desirable and, more importantly, not very fun. In Season 2, this observation has guided which Conquests are returning, which are not, and how we implemented new Conquests. You'll see the return of Conquests that encourage long-term goals, such as It’s a Marathon andSprinter. Reaching a specific Greater Rift level or rushing through Campaign mode from Act I to Act V are activities that encourage a variety of gameplay, some of which is outside the norm. In addition, while they offer a clear goal, they also encourage you to push harder for better results. You can see this ideal in our new Conquests: Avaritia, Worlds Apart, and Language. These are difficult tasks to achieve and might take some out-of-the-box thinking. Be prepared to challenge yourself—not just through a quest for gear, but through experimentation and trial and error. We hope you're looking forward to taking a crack at these Conquests just as much as we are! For the same reason we haven't provided Paragon leaderboards, we'd like Seasonal gameplay to be interesting and varied. Leveling achievements encourage the exact opposite style of play. We found thatRace to the Top and Living Dangerously produced these unwanted results, so these Conquests will not be returning in Season 2. New Rewards: Participants of Season 1 might be familiar with our Conqueror's transmogrification set. Reaching level 70 in any Season will award you with two pieces of these exclusive accoutrements. Season 1 introduced transmogrifications for Helms and Shoulders, and for Season 2, you'll be closer to completing the set with Boots and Pants! So . . . Heads, Shoulders, Knees, and Toes? That's not all. We've raised the bar this Season by introducing a new Seasonal reward. Players who participate in the Season will also receive an exclusive full Banner set, including Shape, Pattern, Sigil, and Accent. Each piece of this set is unlocked by acquiring Seasonal achievement points. For each 100 points you acquire, you'll unlock a new piece as follows: 100 Points: Shape 200 Points: Pattern 300 Points: Accent 400 Points: Sigil As always, any rewards you earn during the Season are immediately unlocked for use in both Seasonal and Non-Seasonal play.