We just wanted to let everyone know that the creative server is going really well so far. Big thanks to Electrobot for his help in testing. So far we got a few new plugins but we also have an entirely new infrastructure. We should be able to get things up for everyone sometime Saturday Night if all goes well. The creative server is going be used to help testing out designs and create some nice designs collaboratively and just have a good time playing around with things. This is not a special creative server where we have any special themes or rules on building structures. It's pretty much a sandbox for your designs and have no wish or need to wipe the map so things should stay there for as long as you don't take it down yourself. So I had just hinted about an entirely new infrastructure above, what this means is no more connecting directly to the server and you call it a day once you are logged on. Now we have a proxy system where you connect to just the plain old default minecraft port no more of this mc.stonelegion.com:29487563628249596873, not that ports can even go that high (65535). Everything is controlled by a host name and that host name will direct you to the correct server. A example would be if we were running a games server we could call it games.stonelegion.com and it would route you to that server through the proxy. One of the great features of this as well is if the games server was down it could route you to a lobby world say our main server so you could still talk and socialize with your friends. Now its not only just for the convince but also helps bring players closer. We can now chat with everyone on the entire network not just on the one server but also have the power to teleport you from one server to another in the blink of an eye without any kind of special client mods. Last nice feature is the /who will still be the local server and people entering and leaving will still be server based. But your tab list will be global as well as your chat, and private messages. We also have room for expansion on local chat (current server) in case if the population gets to large and the spam from the different servers start to become an issue. Moving on to Plugins we have a nice new logging system that is a lot better with performance and programmed from the ground up for threading, meaning that any big rollbacks and log checks should not cause such a large impact or stall to the players. Another wonderful feature besides no more needing special or silly tools that any block works as a logging block for moderators is that it will log worldedit usage, even though we are keeping that feature off for now. The next big plugin will be adding is a new banning system called MCBouncer. We had gotten sick and tired with all the downtimes and issues with MCBans so we decided it was time to move onto something more stable for our needs. After that will finish with a new whitelist system done via sql, something that is actually old till we had switched to a permission based whitelist system but will be going back to a sql system that will be global for all Stone Legion Minecraft servers. So that pretty much wraps things up. Tomorrow will be starting to accept applications and you don't have to ever do another application again for Minecraft. Everything is transferred from one server to another without you having to fill out an application everytime we create a new server. That is the whole point of a sql whitelist system.